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The Edgar Mauk Awards
TUNNELS OF DOOM


Since the "Treffen" Meeting in the year 2000, there have been awards in recognition of contributions to the European TI community.  
Tunnels of Doom was a 1982 module made by Texas Instruments for the TI99/4 computer and was created by Kevin Kenney. The module contained code which required the loading of game data from cassette or disk. A sample adventure was sold with the module on disk or tape but subsequent adventure databases were developed by individual users using back-engineered editor programs.


These awards are named after Edgar (Eddy) Mauk (deceased in 1992), a keen TI user from Bavaria.
The module did not have an immediately playable game when you plugged it in, it required you to load a database from tape (slow) or from disk which was somewhat expensive (at the time) as  costly peripherals were required which were not widely owned.  


{|  class="wikitable"
A UK computer game magazine was unimpressed and only gave the module three stars out of five, but it has proved popular with TI owners and has remained in play with quite a number of user written adventures being made available. The game has been so popular it has been recreated in java.
|-
! year         !! held in !! award for !! Winner        !! Nat    !! For
|-
| 2000 (treffen 15) || Gent (BE)  ||    Hardware  ||    Michael Becker    ||  D  ||    SNUG cards
|-
|                || ||                Software ||    Paolo Bagnaresi  ||  I    ||  E/A Software
|-
|                    || ||            Internet  ||  Thierry Nouspikel ||  CH    || Site: TI-Tech
|-
|                  || ||          Newsletter ||  Marcel de Gier  ||  NL  ||    TIjdingen (TIGG)
|-
|                  || ||          Community  ||  Stephen Shaw    ||    UK   ||  TI in the UK
|-
| 2001 (treffen 17) || Nottingham (UK) || Hardware  ||    Thierry Nouspikel ||  CH  ||  IDE card
|-
|                      ||      ||      Software  ||    Harald Glaab  ||      D  ||    DSR for SNUG
|-
|            ||  ||                  Internet  ||    Fabrice Montupet ||  F  ||    Site: TI99 Forever
|-
|                    ||  ||                Newsletter ||  Wolfgang Bertsch ||  D  ||    Errorfree disks
|-
|                    ||  ||                Community  ||  Berry Harmsen  ||    NL  ||  USA Contacts
|-
| 2002 (treffen 16) || Wuppertal (DE)||  Hardware ||    Michael Becker  ||    D    ||  SNUG Cards
|- 
|                        ||  ||          Software  ||    Fred Kaal      ||    NL  ||    SCSI software
|-
|                        ||  ||          Internet  ||  Dirk Seinfeld  ||    D  ||    Site: Bromosel
|-
|                      ||  ||            Newsletter ||  Paul Saunders  ||    UK  ||  TI*MES (TIUGUK)
|-
|                        ||  ||          Community  ||  Roger Muijs ||    B  ||    Organising Treffen
|-
| 2003 (treffen 18) || Wenen (AT) || Hardware    ||  Thierry Nouspikel ||  CH  ||  USB Card
|-
|                    ||  ||              Software    ||  Wolfgang Bertsch  ||  D    ||  TIllionaire
|-
|                    ||  ||            Informatie  ||  Alan Bray    ||      UK  ||    Site: Bricktop
|-
|                        ||  ||          Community  ||    Kurt Radowitsch ||    AT  ||      Organising Treffen
|-
| 2004 (treffen 19) ||  Birkenau (DE) || Hardware  ||      Michael Becker  ||      D  ||      SNUG Card
|-
|                  ||  ||            Software  ||      Fred Kaal    ||        NL  ||      TI & PC Software
|-
|                        ||  ||            Informatie  ||    Marcel de Gier  ||      NL  ||    Tijdingen (TIGG)
|-
|                      ||  ||            Community  ||    Oliver Arnold ||      D    ||    Organising Treffen
|-
| 2005 (treffen 20) ||  Venlo (NL)  ||    Computer  ||      Wolfgang Bertsch  ||    D  ||      TI Software
|-
|                    ||  ||              Community  ||      Richard Twyning ||    UK  ||      Support TIUGUK
|-
| 2006 (treffen 21) ||  Flensburg (DE)  ||  Computer  ||    Fred Kaal  ||        NL    ||    TI & PC Software
|-
|                        ||  ||            Community  ||    Jens-Eike Hartwig  ||  D    ||    Organising Treffen
|-
| 2007 (treffen 22) ||  Hilversum (NE)  ||  Computer    ||  Thierry Nouspikel  ||  CH  ||    TI Hardware
|-
|                              ||  ||      Community    ||  Marcel de Gier    ||    NL    ||    Tijdingen (TIGG)
|-
| 2008 (treffen 23) ||  Paderborn (DE)  || rowspan="2" | Computer    ||    Mark Robert Wills  ||  UK      || rowspan="2" | Site: Planet 99
|-
|                          ||  ||                          Torben Anderson  ||    DK
|-
|                      ||      || rowspan="2" | Community    ||  Martin Zeddies    ||    D || rowspan="2" | Organising Treffen
|-
|                            ||                        ||  Jörg Kirstan   ||  D
|-
| 2009 (treffen 24) ||  Wenen (AT)    ||  Computer    ||    Filip van Vooren  ||  B    ||    Transfer Games
|-
|                    ||            ||    Community    ||    Kurt Radowitsch    ||  AT    ||    Organising Treffen
|-
| 2010 (treffen 25)  || Nottingham (UK) ||  Computer    ||    Gary Smith    ||      UK  ||    Design New Geneve
|-
|                    ||  ||                Community    ||  Trevor Stevens    ||    UK ||    Support TIUGUK
|-
| 2011 (treffen 26)  ||  Rome (IT)  ||  Computer  ||    Mark Roberts Wills ||  UK    ||    Turbo Forth Module
|-
|                  ||  ||              Community    ||  Ermanno Betori    ||    I    ||    Organising Treffen
|-
|                    ||  ||              Community  ||    Klaus Lukaschek   ||  AT    ||  Italian TI Group
|-
| 2012 (treffen 27) ||  Augsburg (DE)  || Computer    ||    Michael Zapf    ||    D    ||      MESS Development
|-
|                        ||  ||          Community    ||  Oliver Arnold    ||    D    ||    Organising Treffen
|-
|                        ||  ||          Community    ||  Ciro Barile ||  IT    ||    Italian TI Group
|-
| 2013 (treffen 28)  || Eindhoven (NL) ||  Computer  ||    Fred Kaal      ||    NL    ||    Developing
|-
|                    ||  ||              Community    ||  Ronald Kalwij  ||    NL    ||    Years supporting TIGG
|}


Details courtesy of Google Translate from http://www.ti-99.nl/ema.php extracted December 2014.
Java: Tunnels of Doom Reboot (http://www.dreamcodex.com/todr.php) by Howard Kistler (with Kevin Kenney's agreement), also has a conversion tool to allow the older third party adventures to be converted.
 
Main gameplay was through the module, while game items- names, values, powers, graphics - were stored in the external databases and could be edited using verioud programs which were developed by third parties.
 
Although the Wizard character (or equivalent- the name could be amended)  had limited defence capacity, the base coding left a gap for the Wizard - or any other player- to have armour with a rating of up to 37.

Revision as of 14:30, 8 March 2019

TUNNELS OF DOOM

Tunnels of Doom was a 1982 module made by Texas Instruments for the TI99/4 computer and was created by Kevin Kenney. The module contained code which required the loading of game data from cassette or disk. A sample adventure was sold with the module on disk or tape but subsequent adventure databases were developed by individual users using back-engineered editor programs.

The module did not have an immediately playable game when you plugged it in, it required you to load a database from tape (slow) or from disk which was somewhat expensive (at the time) as costly peripherals were required which were not widely owned.

A UK computer game magazine was unimpressed and only gave the module three stars out of five, but it has proved popular with TI owners and has remained in play with quite a number of user written adventures being made available. The game has been so popular it has been recreated in java.

Java: Tunnels of Doom Reboot (http://www.dreamcodex.com/todr.php) by Howard Kistler (with Kevin Kenney's agreement), also has a conversion tool to allow the older third party adventures to be converted.

Main gameplay was through the module, while game items- names, values, powers, graphics - were stored in the external databases and could be edited using verioud programs which were developed by third parties.

Although the Wizard character (or equivalent- the name could be amended) had limited defence capacity, the base coding left a gap for the Wizard - or any other player- to have armour with a rating of up to 37.