Difference between revisions of "User:Stephen Shaw/sandbox"

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The Edgar Mauk Awards
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TUNNELS OF DOOM
  
Since the "Treffen" Meeting in the year 2000, there have been awards in recognition of contributions to the European TI community.  
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Tunnels of Doom was a 1982 module made by Texas Instruments for the TI99/4 computer and was created by Kevin Kenney. The module contained code which required the loading of game data from cassette or disk. A sample adventure was sold with the module on disk or tape but subsequent adventure databases were developed by individual users using back-engineered editor programs.
  
These awards are named after Edgar (Eddy) Mauk (deceased in 1992), a keen TI user from Bavaria.
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The module did not have an immediately playable game when you plugged it in, it required you to load a database from tape (slow) or from disk which was somewhat expensive (at the time) as  costly peripherals were required which were not widely owned.  
  
{|  class="wikitable"
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A UK computer game magazine was unimpressed and only gave the module three stars out of five, but it has proved popular with TI owners and has remained in play with quite a number of user written adventures being made available. The game has been so popular it has been recreated in java.
|-
 
! year         !! held in !! award for !! Winner        !! Nat    !! For
 
|-
 
| 2000 (treffen 15) || Gent (BE)  ||    Hardware  ||    Michael Becker    ||  D  ||    SNUG cards
 
|-
 
|                || ||                Software ||    Paolo Bagnaresi  ||  I    ||  E/A Software
 
|-
 
|                    || ||            Internet  ||  Thierry Nouspikel ||  CH    || Site: TI-Tech
 
|-
 
|                  || ||          Newsletter ||  Marcel de Gier  ||  NL  ||    TIjdingen (TIGG)
 
|-
 
|                  || ||          Community  ||  Stephen Shaw    ||    UK   ||  TI in the UK
 
|-
 
| 2001 (treffen 17) || Nottingham (UK) || Hardware  ||    Thierry Nouspikel ||  CH  ||  IDE card
 
|-
 
|                      ||      ||      Software  ||    Harald Glaab  ||      D  ||    DSR for SNUG
 
|-
 
|            ||  ||                  Internet  ||    Fabrice Montupet ||  F  ||    Site: TI99 Forever
 
|-
 
|                    ||  ||                Newsletter ||  Wolfgang Bertsch ||  D  ||    Errorfree disks
 
|-
 
|                    ||  ||                Community  ||  Berry Harmsen  ||    NL  ||  USA Contacts
 
|-
 
| 2002 (treffen 16) || Wuppertal (DE)||  Hardware ||    Michael Becker  ||    D    ||  SNUG Cards
 
|- 
 
|                        ||  ||          Software  ||    Fred Kaal      ||    NL  ||    SCSI software
 
|-
 
|                        ||  ||          Internet  ||  Dirk Seinfeld  ||    D  ||    Site: Bromosel
 
|-
 
|                      ||  ||            Newsletter ||  Paul Saunders  ||    UK  ||  TI*MES (TIUGUK)
 
|-
 
|                        ||  ||          Community  ||  Roger Muijs ||    B  ||    Organising Treffen
 
|-
 
| 2003 (treffen 18) || Wenen (AT) || Hardware    ||  Thierry Nouspikel ||  CH  ||  USB Card
 
|-
 
|                    ||  ||              Software    ||  Wolfgang Bertsch  ||  D    ||  TIllionaire
 
|-
 
|                    ||  ||            Informatie  ||  Alan Bray    ||      UK  ||    Site: Bricktop
 
|-
 
|                        ||  ||          Community  ||    Kurt Radowitsch ||    AT  ||      Organising Treffen
 
|-
 
| 2004 (treffen 19) ||  Birkenau (DE) || Hardware  ||      Michael Becker  ||      D  ||      SNUG Card
 
|-
 
|                  ||  ||            Software  ||      Fred Kaal    ||        NL  ||      TI & PC Software
 
|-
 
|                        ||  ||            Informatie  ||    Marcel de Gier  ||      NL  ||    Tijdingen (TIGG)
 
|-
 
|                      ||  ||            Community  ||    Oliver Arnold ||      D    ||    Organising Treffen
 
|-
 
| 2005 (treffen 20) ||  Venlo (NL)  ||    Computer  ||      Wolfgang Bertsch  ||    D  ||      TI Software
 
|-
 
|                    ||  ||              Community  ||      Richard Twyning ||    UK  ||      Support TIUGUK
 
|-
 
| 2006 (treffen 21) ||  Flensburg (DE)  ||  Computer  ||    Fred Kaal  ||        NL    ||    TI & PC Software
 
|-
 
|                        ||  ||            Community  ||    Jens-Eike Hartwig  ||  D    ||    Organising Treffen
 
|-
 
| 2007 (treffen 22) ||  Hilversum (NE)  ||  Computer    ||  Thierry Nouspikel  ||  CH  ||    TI Hardware
 
|-
 
|                              ||  ||      Community    ||  Marcel de Gier    ||    NL    ||    Tijdingen (TIGG)
 
|-
 
| 2008 (treffen 23) ||  Paderborn (DE)  || rowspan="2" | Computer    ||    Mark Robert Wills  ||  UK      || rowspan="2" | Site: Planet 99
 
|-
 
|                          ||  ||                          Torben Anderson  ||    DK
 
|-
 
|                      ||      || rowspan="2" | Community    ||  Martin Zeddies    ||    D || rowspan="2" | Organising Treffen
 
|-
 
|                            ||                        ||  Jörg Kirstan   ||  D
 
|-
 
| 2009 (treffen 24) ||  Wenen (AT)    ||  Computer    ||    Filip van Vooren  ||  B    ||    Transfer Games
 
|-
 
|                    ||            ||    Community    ||    Kurt Radowitsch    ||  AT    ||    Organising Treffen
 
|-
 
| 2010 (treffen 25)  || Nottingham (UK) ||  Computer    ||    Gary Smith    ||      UK  ||    Design New Geneve
 
|-
 
|                    ||  ||                Community    ||  Trevor Stevens    ||    UK ||    Support TIUGUK
 
|-
 
| 2011 (treffen 26)  ||  Rome (IT)  ||  Computer  ||    Mark Roberts Wills ||  UK    ||    Turbo Forth Module
 
|-
 
|                  ||  ||              Community    ||  Ermanno Betori    ||    I    ||    Organising Treffen
 
|-
 
|                    ||  ||              Community  ||    Klaus Lukaschek   ||  AT    ||  Italian TI Group
 
|-
 
| 2012 (treffen 27) ||  Augsburg (DE)  || Computer    ||    Michael Zapf    ||    D    ||      MESS Development
 
|-
 
|                        ||  ||          Community    ||  Oliver Arnold    ||    D    ||    Organising Treffen
 
|-
 
|                        ||  ||          Community    ||  Ciro Barile ||  IT    ||    Italian TI Group
 
|-
 
| 2013 (treffen 28)  || Eindhoven (NL) ||  Computer  ||    Fred Kaal      ||    NL    ||    Developing
 
|-
 
|                    ||  ||              Community    ||  Ronald Kalwij  ||    NL    ||    Years supporting TIGG
 
|}
 
  
Details courtesy of Google Translate from http://www.ti-99.nl/ema.php extracted December 2014.
+
Java: Tunnels of Doom Reboot (http://www.dreamcodex.com/todr.php) by Howard Kistler (with Kevin Kenney's agreement), also has a conversion tool to allow the older third party adventures to be converted.
 +
 
 +
Main gameplay was through the module, while game items- names, values, powers, graphics - were stored in the external databases and could be edited using verioud programs which were developed by third parties.
 +
 
 +
Although the Wizard character (or equivalent- the name could be amended)  had limited defence capacity, the base coding left a gap for the Wizard - or any other player- to have armour with a rating of up to 37.

Revision as of 16:30, 8 March 2019

TUNNELS OF DOOM

Tunnels of Doom was a 1982 module made by Texas Instruments for the TI99/4 computer and was created by Kevin Kenney. The module contained code which required the loading of game data from cassette or disk. A sample adventure was sold with the module on disk or tape but subsequent adventure databases were developed by individual users using back-engineered editor programs.

The module did not have an immediately playable game when you plugged it in, it required you to load a database from tape (slow) or from disk which was somewhat expensive (at the time) as costly peripherals were required which were not widely owned.

A UK computer game magazine was unimpressed and only gave the module three stars out of five, but it has proved popular with TI owners and has remained in play with quite a number of user written adventures being made available. The game has been so popular it has been recreated in java.

Java: Tunnels of Doom Reboot (http://www.dreamcodex.com/todr.php) by Howard Kistler (with Kevin Kenney's agreement), also has a conversion tool to allow the older third party adventures to be converted.

Main gameplay was through the module, while game items- names, values, powers, graphics - were stored in the external databases and could be edited using verioud programs which were developed by third parties.

Although the Wizard character (or equivalent- the name could be amended) had limited defence capacity, the base coding left a gap for the Wizard - or any other player- to have armour with a rating of up to 37.