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	<id>http://www.ninerpedia.org/index.php?action=history&amp;feed=atom&amp;title=Not_Polyoptics</id>
	<title>Not Polyoptics - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://www.ninerpedia.org/index.php?action=history&amp;feed=atom&amp;title=Not_Polyoptics"/>
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	<updated>2026-05-12T03:31:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>http://www.ninerpedia.org/index.php?title=Not_Polyoptics&amp;diff=49462&amp;oldid=prev</id>
		<title>Stefan Haubenthal: screenshot</title>
		<link rel="alternate" type="text/html" href="http://www.ninerpedia.org/index.php?title=Not_Polyoptics&amp;diff=49462&amp;oldid=prev"/>
		<updated>2015-07-17T15:24:39Z</updated>

		<summary type="html">&lt;p&gt;screenshot&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:24, 17 July 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not Polyoptics was an early  US based supplier of games for the TI99/4 and TI99/4a.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:cars.png|right]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;Not Polyoptics&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039; &lt;/ins&gt;was an early  US based supplier of games for the TI99/4 and TI99/4a.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They obtained early recognition of their unusual name by released the initial version of their program Cars and Carcasses to User Group libraries.  A later slightly more complex version was released commercially as Cars and Carcasses 2 - the simple aim being to guide a single character car around the screen hitting some objects and avoiding others.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They obtained early recognition of their unusual name by released the initial version of their program &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&lt;/ins&gt;Cars and Carcasses&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039; &lt;/ins&gt;to User Group libraries.  A later slightly more complex version was released commercially as Cars and Carcasses 2 - the simple aim being to guide a single character car around the screen hitting some objects and avoiding others.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Founders of Not Polyoptics were Michael Capobianco who later had a science fiction book published, David Harter and Gene Hitz. The emphasis of most of their games was strategy rather than action.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Founders of Not Polyoptics were Michael Capobianco who later had a science fiction book published, David Harter and Gene Hitz. The emphasis of most of their games was strategy rather than action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stefan Haubenthal</name></author>
	</entry>
	<entry>
		<id>http://www.ninerpedia.org/index.php?title=Not_Polyoptics&amp;diff=49231&amp;oldid=prev</id>
		<title>Stephen Shaw: moved Not polyoptics to Not Polyoptics: Change to usual case</title>
		<link rel="alternate" type="text/html" href="http://www.ninerpedia.org/index.php?title=Not_Polyoptics&amp;diff=49231&amp;oldid=prev"/>
		<updated>2015-01-09T11:37:51Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/wiki/Not_polyoptics&quot; class=&quot;mw-redirect&quot; title=&quot;Not polyoptics&quot;&gt;Not polyoptics&lt;/a&gt; to &lt;a href=&quot;/wiki/Not_Polyoptics&quot; title=&quot;Not Polyoptics&quot;&gt;Not Polyoptics&lt;/a&gt;: Change to usual case&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:37, 9 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Stephen Shaw</name></author>
	</entry>
	<entry>
		<id>http://www.ninerpedia.org/index.php?title=Not_Polyoptics&amp;diff=49221&amp;oldid=prev</id>
		<title>Stephen Shaw: Article on Not Polyoptics with partial program list.</title>
		<link rel="alternate" type="text/html" href="http://www.ninerpedia.org/index.php?title=Not_Polyoptics&amp;diff=49221&amp;oldid=prev"/>
		<updated>2015-01-06T10:44:15Z</updated>

		<summary type="html">&lt;p&gt;Article on Not Polyoptics with partial program list.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Not Polyoptics was an early  US based supplier of games for the TI99/4 and TI99/4a.&lt;br /&gt;
&lt;br /&gt;
They obtained early recognition of their unusual name by released the initial version of their program Cars and Carcasses to User Group libraries.  A later slightly more complex version was released commercially as Cars and Carcasses 2 - the simple aim being to guide a single character car around the screen hitting some objects and avoiding others.&lt;br /&gt;
&lt;br /&gt;
Founders of Not Polyoptics were Michael Capobianco who later had a science fiction book published, David Harter and Gene Hitz. The emphasis of most of their games was strategy rather than action.&lt;br /&gt;
&lt;br /&gt;
Their [[TI BASIC]] flight simulation program Winging It was very popular.&lt;br /&gt;
&lt;br /&gt;
Initially successful with tape based TI Basic programs, efforts to move to [[Extended BASIC]] programs or disk based programs did not succeed due to the low user base for expanded systems at the time. &lt;br /&gt;
&lt;br /&gt;
Michael commented &amp;quot;When we released a game on disk, instead of cassette, or one that required memory beyond the TI&amp;#039;s built-in 16K RAM, we sold about a tenth of what our most popular &amp;quot;console only&amp;quot; games did. Even requiring Extended BASIC, cut into sales to a huge degree. The bottom line, at least in the early 1980&amp;#039;s, was that the user base of people with a TI-99/4A, a tape deck, and nothing else to work with, was massive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Later programs were written by users and published by Not Polyoptics- for example 99 Vaders, Thomas DiMarco - Designer; &lt;br /&gt;
Peter DiMarco - Programmer; Tim Trapanado - Marketer - who did business under the TIPET Programming banner out of Suffolk, NY. They were all in the 15-16 year old age group when they broke into the TI-99/4A software market.&lt;br /&gt;
&lt;br /&gt;
A listing of a selection of programs (not all) published by Not Polyoptics:&lt;br /&gt;
&lt;br /&gt;
99 Vaders; Addvance; Ant Wars; Backgammon; Bankroll; Cars and Carcasses 2; Crosses; Hordes; Khe Sanh; Laser Tank; Maze of Ariel; Ophyss; Sengoku Jidai; Ships; Starship Pegasus; Tickworld, Tower, Treasure Trap, Waldoball, Wingint It.&lt;br /&gt;
&lt;br /&gt;
[[Category:Companies]]&lt;/div&gt;</summary>
		<author><name>Stephen Shaw</name></author>
	</entry>
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